ABOUT ME

I'm a software engineer and creative technologist specializing in computer graphics, interactive systems, and computational art. I create experiences that transform code into visual expression, exploring how graphics, human interaction, and physical computing can come together to produce meaningful and engaging experiences.
My work spans real-time graphics, generative art, creative coding, and interactive installations. Whether I'm developing shaders, building computer vision experiences, designing custom fabrication tools, or creating interfaces for artistic expression, I'm interested in using computation as a creative medium rather than simply a technical one.
Currently, I'm pursuing an M.S. in Media Arts & Technology at UC Santa Barbara, where I'm expanding my work in computer graphics, human-computer interaction, and emerging media. I'm especially interested in graphics programming, real-time rendering, and interactive technologies that blur the boundary between the digital and physical worlds.
